Implemented gradle for Windows single player
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@@ -17,12 +17,12 @@ echo:
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REM Compile the game server and client:
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echo Compiling the game client.
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echo:
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echo:
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call gradle -b Game/client/build.gradle compile
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echo:
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echo:
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echo Compiling the game server.
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echo:
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echo:
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call gradle -b Game/server/build.gradle compile
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echo:
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echo:
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@@ -31,7 +31,7 @@ echo Removing old then extracting a fresh client cache to your home folder.
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echo Removing old then extracting a fresh client cache to your home folder.
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echo:
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rmdir "%HOMEPATH%/OpenRSC" /s /Q
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md "%HOMEPATH%/OpenRSC"
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md "%HOMEPATH%/OpenRSC"
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7z x "Game/client/cache.zip" -o"%HOMEPATH%/OpenRSC" -r > NULL
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echo:
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echo:
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@@ -45,7 +45,7 @@ echo:
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REM Generate updated cache files, copies them to cache folder overwriting existing:
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echo Generating cache .dat files from current config database and copying to client cache in your home folder.
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echo:
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echo:
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call sudo gradle -b Game/server/build.gradle npcs items objects > NULL
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xcopy /y "Game/server/npcs.dat" "%HOMEPATH%/OpenRSC/npcs.dat"
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xcopy /y "Game/server/objects.dat" "%HOMEPATH%/OpenRSC/objects.dat"
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@@ -55,13 +55,15 @@ echo:
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REM Run the game client in a new window:
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echo Starting the game client in a new window.
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echo:
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echo:
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call START "" java -jar Game/client/Open_RSC_Client.jar
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echo:
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echo:
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REM Run the game server in the current window:
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echo Starting the game server in the current window.
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echo:
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echo:
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cd Game/server
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call java -jar Open_RSC_Server.jar
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cd ../../
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echo:
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