Removal of single player Docker container force recreate due to delays
This commit is contained in:
2
Makefile
2
Makefile
@@ -4,7 +4,7 @@ start:
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docker-compose --file docker-compose.yml up --force-recreate --remove-orphans -d
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start-single-player:
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docker-compose --file docker-compose-single-player.yml up --force-recreate --remove-orphans -d
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docker-compose --file docker-compose-single-player.yml up -d
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stop:
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@docker-compose down -v
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@@ -256,7 +256,7 @@ echo:
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echo Extracting client cache
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echo:
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md "%HOMEPATH%/OpenRSC"
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7z x "Game/client/cache.zip" -o"%HOMEPATH%/OpenRSC" -r > NULL
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7z x "Game/client/cache.zip" -o"%HOMEPATH%/OpenRSC"
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echo:
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echo:
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echo First time setup is now complete. Go ahead and open "Start_Single_Player_Game_Windows.cmd" now.
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@@ -31,7 +31,7 @@ echo Removing old then extracting a fresh client cache to your home folder.
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echo Removing old then extracting a fresh client cache to your home folder.
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echo:
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rmdir "%HOMEPATH%/OpenRSC" /s /Q
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md "%HOMEPATH%/OpenRSC"
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md "%HOMEPATH%/OpenRSC"
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7z x "Game/client/cache.zip" -o"%HOMEPATH%/OpenRSC" -r
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echo:
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echo:
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